Using our c++ SDK's, we would like to start creating a few tens of plug-ins for popular editing software suites, in order to make it easier for people to use PERSEUS technologies (our in house developed technology). Could be continuous work if it can be done proficiently.
We would like to start from professional non-linear editing tools like Adobe Premiere and Apple FinalCut Pro, and – ambitious deadline warning! – we would like to have a first plugin ready for IBC! ([login to view URL])
Luckily, from past experience we know that creating a plug-in (at least a first usable prototype, if not the one that you want to release to millions of people) just takes a few man days, but the skillsets require include C++ / Objective C and some knowledge of threading models (since one of our key selling points is the processing speed of PERSEUS (Video compression technology), and the plugin should also be efficient, not just functionally work).
More about out company and PERSEUS ([login to view URL]
Adobe premiere plugin sdk: [login to view URL]
Apple Final Cut Pro dev: [login to view URL]