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Shader for Stereoscopic Texture rendering in Unity VR / Oculus Quest

€250-750 EUR

Mbyllur
Postuar almost 2 years ago

€250-750 EUR

Paguhet në dorëzim
Hi Shader Devs! I’m looking for a developer to create a custom shader for the following use case: A common solution is to use two cameras and culling-layers. However, this generates more computational overhead than desired. Also, when using Unity URP and, for example, the Oculus OVRcamera, “Per Eye” rendering does not work. Therefore, the desired solution is to use a custom shader to render stereoscopic textures, instead of using two cameras and culling masks. Below are the technical specifications, and I’m looking for a shader-developer to provide a quote to create a solution for the above within the next few days. Specifications Stereo Rendering Texture Shader to be used on, spheres, planes and other geometry for Video and Stills(pref over under) Working within the Universal Render Pipeline in Unity Version 2020.3.30 Working with the latest Oculus Integration (38.0) In Build (AppLab Specs) and trough Link Multi-view is highly preferred, but if that doesn’t work, Multi-pass is acceptable Ideally supports both OpenGL and Vulkan Nice to have: the shader also works with OpenXR Unity Build Settings: Build Platform: Android (Oculus Quest) Texture Compression ASTC Compression method: LZ4 Color Space: Gamma Scripting backend: IL2CPP API compatibility level: .NET 4x Target Architectures: ARM64 Deliverables: Unity scene based on the provided specifications with a sphere playing a equirectangular stereoscopic 360-file with a Top-Bottom layout. (You can just display "Left" and "Right" in the respective eyes.) Build (APK-file) for Oculus Quest demonstrating the working shader.
ID e Projektit: 33505088

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8 propozime
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Aktive 2 yrs ago

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8 freelancers are bidding on average €769 EUR for this job
Avatari i Përdoruesit
Kindly consider my bid for Unity VR project if you are having fair budget. Comprehensive experience of designing, developing and deploying software applications in area of simulations and 3D graphics/visualization. Possessing a ability to lead project teams to successfully deliver agreed upon solutions of the highest quality, often in complex and challenging customer environments. Proficiency: Excellent C, C++ programming and debugging skills Programming : C#, C++ Scripting : Python, lua, Javascript Environments : Unity3D, Visual studio 8-19 Graphics SDK/APIs : HLSL (high level shading language) 3/4/5, DirectX 9/10/11/12, WebGL, Unity3D, OpenGL, VR(Oculus/SteamVR/HTC Vive) Projects: 3D simulators in multiple environment, machines/components assembling/disassembling sims, ROV simulators, VR (HTC/Oculus) / AR for various training simulators etc. Looking forward to hear back from you for further discussion. Thank you, Raghav, BLW
€1 600 EUR në 30 ditë
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Avatari i Përdoruesit
Hello, Greetings for the Day!!! I have gone through your requirement and understood every aspect of them. I have recently completed a game using unity 3D. I have experience of 4 years in this domain. When you want this project to be completed? I will offer you seamless work with optimum quality let's talk and get it done* Thanks and regards, Vishal G
€750 EUR në 7 ditë
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Avatari i Përdoruesit
hey, i know shader programming and unity and urp. i need more details about your desired effect so i can consider if i can do it for you. please send me a picture of the effect you want so i can help you better.
€250 EUR në 7 ditë
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Avatari i Përdoruesit
Hello, sir! I have rich experiences with 3D Texture and Shader in Unity. I can show you my samples what I have done so far if you are interested. I promise I can finish your project in time with high quality. Hope your kind contact Best regards!
€500 EUR në 3 ditë
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Flamuri i NETHERLANDS
Amsterdam, Netherlands
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Anëtar që nga pri 20, 2022

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