Hello, I think I can devise a way to handle that many connections using async sockets. I've developed a filter server for a MMO game company, was handling +1500 online clients easily with %5 cpu.
Relevant Skills and Experience
C, C++, Network Programming, Software Engineering, Parallel Programming
Proposed Milestones
$200 USD - Deliverable and commented code.
What's the total bandwidth of the requests per second ?