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Write some Software

$30-250 USD

Në vazhdim
Postuar about 7 years ago

$30-250 USD

Paguhet në dorëzim
This is a game engine thats been cancold and I need it upgraded, So this engine is in C++ in visual studio 2010, I need the code updated to work with visual studio 2017, So I need this engine updated, there are errors when trying to build, and this is the full list of whats programmed in. Just was wandering if you can update this list. Features Core: Clean C++ Object-Oriented Core Cross-Platform Platform Layer HTML-based Logger Rendering: OpenGL Rendering Backend (Direct3D possible in the future) Modern Shader-based design (no OpenGL deprecated features) Object Properties are defined via Materials (like OGRE) Scene: Component-based Scene and Game Objects (similiar to XNA and Unity) Hierarchical View Frustum Culling Existing Components: Transform, Geometry, Billboard, Camera, Grid, Light, Model, Projector, Dynamic Sky Dome, Listener, Audio, Water. Seamless saving and loading (serialization) via JSON (Binary in the future) Resources: Virtual File System (via PhysFS library) Asynchronous and Threaded loading done in background Asynchronoous Resource hot/live updating (just hit save, and it updates in-game/editor) Milkshape3D (MS3D) meshes, OGG audio, PNG and JPEG images, Bitmap and TrueType (TTF) fonts, Lua scripts, GLSL shaders. Animation: Skeletal Animation via Milkshape3D Animation Blending (soon) Attachment of objects to bones (soon) Scripting: Scripts via Lua programming language (used in WoW and other games) Bindings to Lua via SWIG binding generator Possible to use co-routines for easy game logic Terrains: Height-map based terrains Editable in real-time Paintable in real-time Integrates with paging for seamless worlds Physics: Bullet-based simulation Triggers for game events Controllers: First-Person Camera Controller Third-Person Camera Controller Script Controller Kinematic Character Controller (via Physics) Editor: Cross-platform wxWidgets-based GUI Plugin-based functionality Full Undo/Redo support Easy placement of entities with manipulators Load scenes in engine with a single call Thanks I'm asking this for $100
ID e Projektit: 13922437

Rreth projektit

4 propozime
Projekt në distancë
Aktive 7 yrs ago

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4 profesionistët e pavarur ofrojnë mesatarisht $165 USD oferta për këtë punë
Avatari i Përdoruesit
hello,how are you. i read your bid carefully. i am c/c++, opencv expert and have full experience for 10 years. c++ language is my top skill. i can provide most quality and high speed. if you want to success, please contact me. Then, I will give you good result to the proposals. hire me.
$155 USD në 3 ditë
4,9 (42 përshtypje)
6,5
6,5
Avatari i Përdoruesit
Hello Sir/Ma’am NovaSofts Inc. is the leading IT Company of Islamabad Pakistan. A team of competent Engineers having 5+ years of experience and strong knowledge about programming languages Java C++ C C# python Android We are a team of Software Engineers so you don’t need to worry about third party client. We are very much experienced and assure you that we’ll provide quality work. The project bid is negotiable and P.M for sample work. Thanks
$250 USD në 3 ditë
4,7 (96 përshtypje)
6,4
6,4
Avatari i Përdoruesit
Hi,dear. I am a senior software developer. I have just checked your project report, I am able to perform this task with my developer team. I am looking forward to your proposal...
$155 USD në 1 ditë
5,0 (12 përshtypje)
4,0
4,0
Avatari i Përdoruesit
$100 for only the migration. I must verify first that code compiles OK in Visual Studio 2010 and then in Visual Studio 2017 that the compilation process run with no throw of errors or warnings, and the binaries are built. I'm not going to check functionality of results of compilation process..
$100 USD në 3 ditë
5,0 (1 review)
1,9
1,9

Rreth klientit

Flamuri i UNITED STATES
La palme, United States
5,0
1
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Anëtar që nga maj 24, 2015

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